![]() ![]() He detailed, “My biggest thing, and I guess it’s my biggest worry – but the one thing that I’m looking for is how people think of the story. Later in the interview, Yoshida would also note that the story is also his biggest worry when it comes to player reaction. RELATED: ‘Final Fantasy XVI’ State Of Play Presentation Showcases Combat, New “Story Focused” Mode, And More “Like, even if they liked the game, they’re left wanting because one of those main pillars of the Final Fantasy series, stories, was not given to them,” Yoshida explained. And a lot of people were disappointed in that.” ![]() And then they try to make it complete, and then they promise some more story, but then they don’t give us the story… And so you had a lot of people that went into the series wanting us to give them a great story, and they didn’t get that. He then pointed to previous mistakes in the franchise, “And you look back at the previous games, at FF15 – they had their story, but it wasn’t complete. ![]() We put our main focus, even more than action, on that story.” Yoshida then detailed what he believes sets Final Fantasy XVI apart, “I think what sets Final Fantasy XVI apart is that we focused… Again, while we’re moving to action and we put a lot of effort into creating action, it’s got to be about the story. RELATED: ‘Final Fantasy XVI’ Banned In Saudi Arabia After Square Enix Refuses “To Make The Necessary Modifications” To In-Game Content ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |